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// hello world, i am

Hüseyin Can Erdem

>

I forge game engines, CLI tools and web platforms — mostly with C++, OpenGL and Python.

currently building cangine — 2D game engine in C++ & OpenGL
cnhsync@dev: ~
01.

about

Hi, I'm Hüseyin Can, a passionate game developer with a love for creating immersive experiences. I recently started learning about graphics programming, and I'm always eager to explore new technologies.

I'm currently focused on developing the cangine Game Engine, designed to be intuitive and accessible for developers of all skill levels.

As a student and aspiring developer, I'm constantly seeking opportunities to grow my skills and contribute to the community.

view github profile
developer.cpp
struct Developer {
    std::string handle   = "cnhsync";
    std::string role     = "comp-tech student";
    std::string focus    = "game engines";
    bool        learning = true;

    void grind() { /* forever */ }
};
// skills
C++ OpenGL Python Flask Go Linux Game Dev Web Dev Git
02.

projects

anvil/ open source

Anvil

A terminal-based instance and mod manager for Minecraft. Manage Fabric instances and search, install or remove Modrinth mods straight from your terminal.

GoCLI Minecraft
o-gunler/ live

O Günler Libretto

A dedicated web platform for the O Günler musical and poetic theatre performance, raising awareness about the psychological journey of cancer patients and their families.

Web DevTailwind CSS JavaScript
chordrunner/ live

Chordrunner

An interactive chord recognition game built with Franco Tomasino. Franco built the game itself; I built the complete backend architecture and all other pages.

PythonFlask Game Dev
03.

contact

// say hello

Let's build something together.

Feel free to reach out for collaborations, questions about my projects, or just a friendly chat. My inbox is always open.

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