Cangine Game Engine
A highly intuitive game engine forged from scratch using C++ and OpenGL. Designed to empower creators with a developer-friendly architecture.
// hello world, i am
> █
I forge game engines, CLI tools and web platforms — mostly with C++, OpenGL and Python.
Hi, I'm Hüseyin Can, a passionate game developer with a love for creating immersive experiences. I recently started learning about graphics programming, and I'm always eager to explore new technologies.
I'm currently focused on developing the cangine Game Engine, designed to be intuitive and accessible for developers of all skill levels.
As a student and aspiring developer, I'm constantly seeking opportunities to grow my skills and contribute to the community.
view github profilestruct Developer {
std::string handle = "cnhsync";
std::string role = "comp-tech student";
std::string focus = "game engines";
bool learning = true;
void grind() { /* forever */ }
};
A highly intuitive game engine forged from scratch using C++ and OpenGL. Designed to empower creators with a developer-friendly architecture.
A terminal-based instance and mod manager for Minecraft. Manage Fabric instances and search, install or remove Modrinth mods straight from your terminal.
A dedicated web platform for the O Günler musical and poetic theatre performance, raising awareness about the psychological journey of cancer patients and their families.
An interactive chord recognition game built with Franco Tomasino. Franco built the game itself; I built the complete backend architecture and all other pages.
// say hello
Feel free to reach out for collaborations, questions about my projects, or just a friendly chat. My inbox is always open.